Soldiers’ small arms engagement skills have been critical to the tactical success of the U.S. Army since its founding. A strong argument can be made that these skills are of heightened importance today. Because the U.S. Army has dominating conventional combat capabilities, it is highly likely that in future conflicts a competent enemy will use hit-and-run guerrilla-type tactics such as ambushes and hiding among noncombatants. Combat arms Soldiers require rapid and precise fire to prevail in such encounters.
For five millennia, the Infantryman has been a vital component of land armies, and land armies have been the dominant form of military power. Land forces are the most important form of military power because land is where people live, work, govern, establish markets, and build civilizations. Land is the domain of humans, and it is the land force that engages with populations. The U.S. Army is America’s primary land force to build strategically important relationships and sustain peace.
As a result of high operational tempo and officer timelines not being able to support this great initiative over the last decade of war, the Project Warrior Program was jump-started by Chief of Staff of the Army GEN Raymond T. Odierno in the spring of 2013. At its foundation, the program is intended “to infuse observations and experiences gained from multiple, immersive Combat Training Center (CTC) rotations back into the Army through select professional military education (PME) courses.”
The current Army Training Strategy (ATS) states that, “Commanders must mitigate resource limitations through increased use of virtual, constructive, and gaming capabilities.” Current fiscal realities are causing Army leaders at all levels to seek out blended live, virtual, constructive, and gaming (LVC&G) training solutions. Utilizing virtual, constructive, and gaming in concert with the traditional live training environment enables accomplishment of training objectives at a fraction of the cost. The focus is taken off of the resource-intensive live training environment when the training audience is spread across the LVC&G spectrum.
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